This leads me to believe that the admins are relying on players to detect this rather than having detection methods as you discussed above.Perhaps, if they taking hacking seriously, their anti-hacking measures have more components than just that though. In addition, I noticed that there was a 'bot report' section on the forums, where people would create posts with screenshots of people botting and them repeatedly asking if the player was a bot with no response. If you want to be a tad stealthier, avoiding observations, you should probably choose a small-sized map to limit the complexity (and thus detection surface) of your macro. Use some movement ability or climb a rope to get to platform 2 Clear platform 2 from left to right Climb to platform 3 Clear platform 3 from right to left Climb to platform 4 Clear platform 4 from left to right Drop down to starting area Repeat After about 3 iterations of this loop, it's quite obvious that you're using a macro to the human eye. I'm assuming your macro routine would be something like this (I'll use Henesys Hunting Ground 1 as an example): Clear bottom row, by using skill 1 or 2 times, moving to a bit, using skill again, starting from the rightmost end of the platform moving towards to left. But if I am simply using a Macro Recorder that emulates my movement when I do play, how are they going to track me down/distinguish me from people training normally? O.o Wouldn't the only way to tell be if I was afk (which I won't be most of the time) and they asked if I was botting, screenshotted and posted in forums?Most macro tools are just going to repeat your exact actions over and over again.
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